Computer animation and graphics and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.