Information Technology Law is the ideal companion for a course of study on IT law and the ways in which it is evolving in response to rapid technological and social change.
This ground-breaking new work is the first textbook to systematically examine how the law and legal process of the UK interacts with the modern 'information society' and the fast-moving process of digitisation. It examines the challenges that this fast pace of change brings to the established legal order, which was developed to meet the needs of a traditional physical society.Provides comprehensive coverage of all aspects of the law as it relates to the modern online environment, including governance, digital expression, IPRs and digitisation, e-crimes, e-commerce and data privacy/protection
The first textbook in this subject to discuss the unique challenges of the information society including: the digital public sphere, the digital divide, virtual environments (including gaming) and the future challenge of web 3.0
Includes regular highlight and case study boxes, which place the theory into context and encourage students to engage critically with the subject
Supported by an Online Resource Centre which includes regular podcast updates, a list of helpful weblinks, a glossary and a link to the author's IT law blog
This ground-breaking new work is the first textbook to systematically examine how the law and legal process of the UK interacts with the modern 'information society' and the fast-moving process of digitisation. It examines the challenges that this fast pace of change brings to the established legal order, which was developed to meet the needs of a traditional physical society.Provides comprehensive coverage of all aspects of the law as it relates to the modern online environment, including governance, digital expression, IPRs and digitisation, e-crimes, e-commerce and data privacy/protection
The first textbook in this subject to discuss the unique challenges of the information society including: the digital public sphere, the digital divide, virtual environments (including gaming) and the future challenge of web 3.0
Includes regular highlight and case study boxes, which place the theory into context and encourage students to engage critically with the subject
Supported by an Online Resource Centre which includes regular podcast updates, a list of helpful weblinks, a glossary and a link to the author's IT law blog