A web-update version of the popular Turbo Pascal text. All of the code previously found on an accompanying disk is now located on the book's website. Conveys the relationship between problem-solving skills and effective software development by using the author's classic five-step problem solving process. Covers computer graphics in Chapter 3, and provides examples of animation and user interfaces in later chapters to help motivate students. Introduces abstract data types and units in Chapter 9, and Turbo Pascal objects and object-oriented programming in Chapter 13.This coverage prepares students to study other languages which use the object-oriented paradigm. Reinforces key concepts with proven pedagogical features like programming style sections, syntax displays, end-of-section and end-of-chapter exercises, and more.