Photographic-based virtual reality is fast becoming one of the most exciting areas of the digital imaging world. No helmets, no gloves, the new techniques create fully immersive experiences in which the viewer can look up and down as well as sideways while playing with virtual objects. This book provides a visual introduction that is both easy to read and understand. The ideas and techniques draw on those used by industry professionals and are presented in a step-by-step form, enabling readers to gradually develop VR skills. Practice images and demonstration versions of the soft ware used in the book can be downloaded from the companion website. Author Philip Andrews reviews and discusses a range of hard ware and soft ware options, providing VR imaging solutions for budget-conscious amateurs and professionals alike. Comprehensive technique overviews are provided for the capture, creation and display of standard, cubic and spherical panoramas, object movies and video VR. If you are interested in learning more about this subject, this is the book you cannot do without.